Carrot

A roughly conical, edible growth closely resembling a cultivar of the carota family.

Hunger Restored12
Thirst Restored4
Cooking StageIngredient
Weight0.5
Max Stack8

About Carrot

Due to its difficulty in acquiring, it is advised to plant the first "Carrot" gained into a Garden Plot, which can be freely harvested after growing to maturity.

Managing hunger and thirst is the core survival loop in Abiotic Factor — cooked meals from a Chef's Counter give the best value per ingredient. For weapons to hunt with, see the weapons database; for protection, the armor database.