Carrot
A roughly conical, edible growth closely resembling a cultivar of the carota family.
| Hunger Restored | 12 |
|---|---|
| Thirst Restored | 4 |
| Cooking Stage | Ingredient |
| Weight | 0.5 |
| Max Stack | 8 |
About Carrot
Due to its difficulty in acquiring, it is advised to plant the first "Carrot" gained into a Garden Plot, which can be freely harvested after growing to maturity.
Managing hunger and thirst is the core survival loop in Abiotic Factor — cooked meals from a Chef's Counter give the best value per ingredient. For weapons to hunt with, see the weapons database; for protection, the armor database.