Plasma Flail
A sphere of hot plasma suspended in an advanced magnet array, swung wildly from a precarious braid of wires and gizmos.
An absurd weapon for an uncivilized decade.
| Type | Blunt Melee |
|---|---|
| Damage | 65 |
| Damage Type | Laser |
| Durability | 75 |
| Weight | 4 |
| Max Stack | 1 |
| Tier | 5 |
About Plasma Flail
Plasma Flail is a Blunt Melee in Abiotic Factor. It deals 65 damage of the Laser type. It is a Tier 5 item. It weighs 4 per unit. In-game it is described as: "A sphere of hot plasma suspended in an advanced magnet array, swung wildly from a precarious braid of wires and gizmos."
A blunt melee weapon — it staggers enemies and is the natural answer to armored or shielded foes.
Its 65 damage places it the hardest-hitting of the 18 Blunt Melee entries tracked here (#1 by raw damage).
Against the enemies catalogued here, 2 are weak to Laser damage — including Defense Bot and Reaper — so this is worth carrying before those fights.
Practical notes: it has 75 durability before repair.
Verdict: Overall Plasma Flail is "a top-damage Blunt Melee" pick whose Laser damage profile should be matched to enemy weaknesses.
Choosing between weapons: match the damage type to enemy weaknesses — check the enemies database for what each creature resists. Armor matters too, see the armor database for set bonuses.
More Blunt Melee
- Acid Mace (36 dmg)
- Basic Baton (8 dmg)
- Baton (12 dmg)
- Desk Leg (7 dmg)
- Endothermic Hammer (52 dmg)
- Exor Flail (33 dmg)
- Lodehammer (30 dmg)
- Pipe Club (8 dmg)