Verenkov's SMG
A heavily retooled SMG that ionizes projectiles for greater damage against bodyshields, with biometric locks removed.
Dr. Verenkov's experimental 'plasmification' technology was originally intended for rapid ignition of fuel pellets.
| Type | Overworld Ranged |
|---|---|
| Damage | 30 |
| Damage Type | Plasma |
| Durability | 50 |
| Weight | 5 |
| Max Stack | 1 |
| Tier | 6 |
About Verenkov's SMG
Verenkov's SMG is an Overworld Ranged in Abiotic Factor. It deals 30 damage of the Plasma type. It is a Tier 6 item. It weighs 5 per unit. In-game it is described as: "A heavily retooled SMG that ionizes projectiles for greater damage against bodyshields, with biometric locks removed."
A conventional firearm. Keep it fed with the matching ammo type and use range to soften a target before it closes the gap.
Its 30 damage places it mid-pack of the 21 Overworld Ranged entries tracked here (#11 by raw damage).
Against the enemies catalogued here, 4 are weak to Plasma damage — including The Snowman (Enemy), Tarasque, Mushroom Peccary, and 1 more — so this is worth carrying before those fights.
Practical notes: it has 50 durability before repair.
Verdict: Overall Verenkov's SMG is "a middle-of-the-pack Overworld Ranged" pick whose Plasma damage profile should be matched to enemy weaknesses.
Choosing between weapons: match the damage type to enemy weaknesses — check the enemies database for what each creature resists. Armor matters too, see the armor database for set bonuses.
More Overworld Ranged
- Antique Shotgun (30 dmg)
- Auto 10 (30 dmg)
- Gutnic Rifle (40 dmg)
- Ice X Rifle (150 dmg)
- Manomin Magnum (115 dmg)
- Montese SMG (30 dmg)
- Night Magnum (100 dmg)
- Patois Rifle (50 dmg)