Boom Bait
A device that emits a beeping noise to attract enemies, then a damaging detonation.
| Type | Throwable |
|---|---|
| Damage | 25 |
| Damage Type | Sharp |
| Weight | 1 |
| Max Stack | 10 |
| Tier | 1 |
About Boom Bait
Boom Bait is a Throwable in Abiotic Factor. It deals 25 damage of the Sharp type. It is a Tier 1 item. It weighs 1 per unit. In-game it is described as: "A device that emits a beeping noise to attract enemies, then a damaging detonation."
A throwable: soften or finish a target from range without committing to melee, then pick up what it leaves behind.
Its 25 damage places it mid-pack of the 14 Throwable entries tracked here (#9 by raw damage).
Against the enemies catalogued here, 6 are weak to Sharp damage — including Neophyte, Captain, Grunt, and 3 more — so this is worth carrying before those fights.
Practical notes: it stacks up to 10.
Verdict: Overall Boom Bait is "a middle-of-the-pack Throwable" pick whose Sharp damage profile should be matched to enemy weaknesses.
Choosing between weapons: match the damage type to enemy weaknesses — check the enemies database for what each creature resists. Armor matters too, see the armor database for set bonuses.
More Throwable
- Cluster Grenade (150 dmg)
- Electron Grenade (75 dmg)
- Frag Grenade (400 dmg)
- Keresphere
- Laser Grenade (10 dmg)
- Megaton Flask (600 dmg)
- Mugnade (350 dmg)
- Null Grenade (400 dmg)