Skink (Weapon)
A deadly biological cannon, with a very affable demeanour.
| Type | Science Ranged |
|---|---|
| Damage | 40 |
| Damage Type | Acid |
| Durability | 60 |
| Weight | 10 |
| Max Stack | 1 |
| Tier | 6 |
About Skink (Weapon)
Skink (Weapon) is a Science Ranged in Abiotic Factor. It deals 40 damage of the Acid type. It is a Tier 6 item. It weighs 10 per unit. In-game it is described as: "A deadly biological cannon, with a very affable demeanour."
A science-tier ranged weapon — it draws on the facility's own tech and typically trades conventional ammo for energy or exotic payloads.
Its 40 damage places it mid-pack of the 22 Science Ranged entries tracked here (#9 by raw damage).
Against the enemies catalogued here, 14 are weak to Acid damage — including Armored Exor, Jotun, Jotun of the Fallow, and 11 more — so this is worth carrying before those fights.
Practical notes: it has 60 durability before repair.
Verdict: Overall Skink (Weapon) is "a middle-of-the-pack Science Ranged" pick whose Acid damage profile should be matched to enemy weaknesses.
Choosing between weapons: match the damage type to enemy weaknesses — check the enemies database for what each creature resists. Armor matters too, see the armor database for set bonuses.
More Science Ranged
- Deatomizer (15 dmg)
- Electro-Thrower (15 dmg)
- Energy Pistol (10 dmg)
- Flamethrower (20 dmg)
- Grinder (45 dmg)
- Hypercross Magbow (170 dmg)
- Industrial Crossbow (32 dmg)
- Laser Pistol (30 dmg)